![]() Enter the parameters in the same way as the GUI method of creating a source (see Set up Live Link using the GUI).This causes the Live Link connection to be created when play has been started.) (In this example the event "EventBeginPlay" is used. Connect an event trigger to the input of the node.Select this function to spawn a node in the graph.Right-click in an empty space in the graph and search for Create Vicon LiveLink Source.In the new blueprint, in the toolbar along the top, navigate to Event Graph.Give the resulting blueprint a suitable name and open it.In the dialog box, choose Actor so that it can be spawned or placed in the level.In the content browser, right-click and under Create Basic Asset choose Blueprint Class.Set up Live Link using blueprint functions Create a new blueprint The connection is displayed in the Source pane and the subjects are displayed in the Subject pane. For more information, see Unreal Plugin source machine settings.Ĭlick Create to create the Live Link connection. In the Port Number field, enter 801 (Vicon default) or 804 (Evoke Low Latency output/Shogun Always Live Output). ![]() In Vicon Server Name field, enter the IP address of the Vicon machine. Navigate to Window > Virtual Production > Live Link.Ĭlick Add and choose Vicon Datastream Source. Vicon LiveLink Datastream plugin is installed (see Installation and setup).1 x PC with Vicon software (Shogun) installed.Set up Live Link using blueprint functionsĮnsure you have set up and installed the following components.This section describes how to use Unreal Engine's Live Link functionality with the LiveLink plugin from Vicon to connect to the Vicon Datastream. In the Plugins window, scroll down to the MOCAP section.Įnsure the Vicon Datastream LiveLink plugin is enabled. Navigate to Edit > Plugins to open the Plugins browser. Create and launch an existing project or open an existing one.Navigate to the installed engine location (by default C:\Program Files\Epic Games\UE_5.x), and click OK. If the installer did not detect the engine, click Browse.The installer should automatically detect the installed version of the engine. ![]()
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